Long Point

Public Aura Log Impressions from an Ex-Imperial Pilot

Research [OOC]

No Comments »

So for the past few weeks my time has been sucked up by data manipulation and analysis in my actual real life, thus leaving me with barely enough time to log in and switch skills, much less do anything constructive that anyone would care to read about. Luckily that has died down a bit now, as the bulk of the work is done, and I can get back to things.

Ghenna will be joining the Federal Defense Union next week (finally), and good kills (and deaths) should follow.

The main point of this post, however, is to say that I’m going to shift over to a regular posting schedule, with new content on Mondays and Fridays and other updates as I have time and things to write about. Primarily I’m announcing this in the hopes that letting everyone in on the plan will increase the probability that I’ll actually stick to it.

Expect new stuff starting Monday.

Taking the Bait

No Comments »

My Incursus sauntered into the docking array at the academy in Couster, it had been a long night moving assets out of Caldari space in preparations for my sabbatical, but everything was now in order. I stepped out into the hangar and gave the order to have the laughably small stock of minerals I had in system contracted to the corporation. Several of our newer pilots were now stepping up into Dominix and every little bit helped.

I took one last look around, jacked back into my pod and gave the command to initiate undock. Moments later I was one dot in the cloud of rookie pilots that typically swarmed around academy stations. New pilots, just having earned their wings, stepping out into the vastness for the first time. Pushing back the nostalgia I visually scanned the scene, and immediately spotted a cargo container.

“Risk Free Ammunition,” it advertised. I sighed deeply.

“Aura who is the owner of that can?”

A Catalyst, sitting 10km off the can flashed in my attention buffer.

“Scan the local area for corp mates,” I said and set my frigate to approach the container.

“Search returned no results,” Aura replied. He was alone, in a destroyer, and looking for a fight.

“Fair enough,” I said to no one in particular as I gave the command for the mover drones to transfer the 100 units of Antimatter Small into my hold. Seconds later my warning systems lit up as the destroyer initiated target lock.

I returned the lock, fired up my afterburner and set the nimble ship on a spiraling approach vector. Win or lose it would be a good test run. I had been flying the tiny ship obsessively for the past few days and it had not failed to impress. Something about it had caught my interest.

It was odd flying a Gallente hull. The flight controls were components of the capsule, not the ship, so aside from the energy weapon hardwiring modifications I’d made, which had no systems to link into on the Gallente ship, they were no different. It just felt different. The ship felt lighter, more agile… and certainly a hell of a lot more fragile, than my stock Punisher. It was an entirely new experience, and I was enjoying it thoroughly.

I leapt across the several kilometer gap rapidly, and at 5k the Catalyst had resolved it’s target lock and unleashed a volley of plasma striping my shields to 50%. Web and scra…

“God Damnit,” I grimaced in my pod. I had been testing the systems out on the local Serpentis population of late, and had regretfully neglected to fit a warp scrambler. I shrugged, I wasn’t looking for a kill anyway, it’d still be a good test. I activated the tracking disruptor for good measure and felt a jolt as my my warp systems went offline and the destroyer’s webbifier came online. It felt like flying through molasses, but I was still maintaing a good pace.

I settled in to a tight 500m orbit and opened up with my blasters. At this range and speed, even with the webbification, the destroyer was struggling to land a hit. Meanwhile my Antimatter rounds were biting heavily into his armor. I pulsed my armor repair unit for good measure and waited. His armor was falling fast.

As his last shred of armor melted away I set my ship to approach and set my guns to overload. He was going to warp out any second, and with no scram I just had to hope the sudden damage spike and a potential bump would suffice. Three volleys later my guns shut down, as his ship entered warp.

“Nice,” came the reply over local com.

“Good fight. Good luck, I hope you find some decent fights,” I replied as my directional scanner came online, but he was already gone.

I waited the mandatory few seconds for the system services monitor to verify that I was not, in fact, a threat, and then set a course for Charmerout to dock up and get some sleep for the night. When I arrived I was greeted by the night shift deck crew.

“We patched up the guns on the Vengeance Madame,” the head tech said as I left my pod, “Focusing matrix was nearly fused to the photonic condenser!”

I nodded like I knew what he was talking about.

“How you liking her madame? She’s a tough little boat.”

“Yeah, she is,” I smiled, “I think I might get her an Ishkur to keep her company.”

The UI… Where do I begin… (Eve Blog Banter #9)

14 Comments »

It’s blog banter time again.

Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrill” Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?”

The group had been working around the clock for weeks. Exhaustion had set in some several Tuesdays ago and every one of the assembled scientists and programmers were now operating purely on nicotine and Quafe Ultra.

The group had been given the momentous task of reverse engineering the Jovian capsule interface such that pilots of non-Jovian persuasions would be able to successfully operate their ships via the capsules. The quality assurance officers had been clear on the goals: no aneurisms and no bits of partially digested breakfast in the pod fluid.

They had succeeded, almost. There was one last, but not insignificant, hurdle that needed clearing.

“Maybe we could just make the font really really small,” said one of the junior programmers, “they could like, zoom in to read it or something.”

The rest of the room sighed.

“Small font, are you serious? Do you know how many rows of data we’re talking about?,” the head programmer looked around the room for support, but most people were either asleep or playing cards in the corner. He took another swig of Quafe and raised his voice, “Well I don’t know either, but it could be a really really big number. So our font would have to be like,” he waved his can of Quafe around dramatically flinging droplets into the air, “like atomic… quantum font or some crap. That is the dumbest idea I’ve ever heard.”

The junior programmer shrugged his shoulders, mumbled something unintelligible – even to himself – and turned to focus on Texas Hold-em.

The lead programmer sat back in his chair, drained his can of Quafe and threw it in the general direction of the trash bin. Owing to his lack of trash bin hitting skills, exaustion or the grace of god he missed and instead sent the can spinning end over end, blue droplets spraying in a thin arc, at the face of the currently sleeping Bill, the head of the design department.

As the can impacted Bill’s forehead he jolted upright, his eyes wide and distant, as if viewing another place.

“I’ve got it!,” Bill shouted, “it’s so simple. It came to me in a dream.”

The room all looked in his direction. One of the junior programmers took the opportunity to peek over at his neighbor’s hand, and then turned his attention on Bill. It wasn’t cheating, he thought, he was going to fold anyway.

“Arrow things, or… no…” Bill struggled for the words to describe the alien concept, “scroll… yes… Scroll Bars. We’ll have scroll bars! See, if there are more rows of data then the interface window can handle, we just let the user scroll,” he placed extra emphasis on the strange word, “to see the rest of the rows!”

It was the solution, it was genius. Everyone put their cards down and went back to their terminals.

“This is perfect, make it happen,” exclaimed the lead programmer, “damn Bill, you’re a genius.”

“That’s not all,” Bill continued, “see because if the user resizes the window so that they can’t see all of the columns, we can use a horizontal scroll bar! It’s perfect!”

The typing stopped, everyone was looking at Bill.

“Sorry, columns? What was that? You’re losing me Bill.”

Bill considered his words carefully, this was not an easy concept to explain.

“See, if the window is too small to show all of the rows then you can scroll with the vertical scroll bar.”

The lead programmer nodded, “yeah I’m following that.”

Bill continued, “and if the window is too small to show all of the columns then you can scroll with the horizontal scroll bar.”

The lead programmer’s face contorted with puzzlement, “Okay, okay. Hold on now, so you could do this scrolling thing in two dimensions?”

“Exactly!” Bill exclaimed.

“Yeah… um…” the lead programmer waved his hands at the rest of the crew to continue working, “you know Bill, you’re tired… why don’t you take the rest of the day off. The first idea was great but this whole two dimensional thing is a bit crazy. I don’t think space ship pilots are ready to deal with two dimensions at the same time.”

Ten minutes later Bill was escorted from the room by security. His repeated shouts of “Horizontal Scroll Bars”, echoing through the halls.

A User Interface is something one uses to do stuff. In Soviet Russia, user interfaces use you! The EVE UI is like that. It’s something that happens to you… when you’re out in the woods… that you don’t talk about.

“But Ghenna”, you say, “you can’t remove the UI. The game would be unplayable!”

Yes, yes. I know. I also know that the devs keep saying that there is some sort of crack UI team that is taking the UI apart and putting it in little glass boxes to test and redesign. Kind of like those displays in IKEA, where some poor chair gets sat on by a robot thousands of times. I can also admit that the fitting screen is better than it was (it’s still no EFT). Search windows in containers are nice, and the little “how full am I” bar is now blue, and has gone through at least one “blueness/size” revision, but I digress.

In the end I think the best thing for us all is to just scrap the whole thing and start from scratch. Also implement a mandatory “Do you think Excel is the best thing ever?” screening process to weed out the kinds of designers that we don’t want. At the moment when I show people EVE the conversation goes something like this.

Me – See how awesome it is?

Some Guy – Wow that’s really pretty! Go fly around a bit.

Me – Cool, let me undock

SG – Is that a spreadsheet?

Me – No, no. That’s the overview… here let me fly over here.

SG – You had to go like four menus deep into the context menu to fly there?

Me – Yeah, you get used to it… here let me show you the market/industry/science/etc interface.

SG – Wow, that’s a lot of spreadsheets… I’m gonna go get a beer.

“But Ghenna”, you say, “it’s not really that bad. You get used to it and it’s part of what makes EVE so different.”

Or perhaps you say, “OMG carebear! WTF GTFO & GBTWoW lol”

Yeah… well check this shit out. Did you see the titan going down, or the shitstorm of UI elements? I’ll tell you what you saw, you saw a BoB titan getting raped by chat channels, fleet lists and overview. That’s what you saw. Yes, you can tab the UI away so that you can actually view the beautifully rendered game that is playing in the background during those brief moments when you’re not either menu-surfing, spreadsheet monitoring, or trying to click a microscopic moving target in space because you didn’t think to set up an overview setting to only show hostile war-target Gallente interceptors piloted by Caldari with speech impediments.

Let me try to be constructive:

  • A new targeting system that is intuitive and works well (the overview is not this system, though it could possible be salvaged), that does not involve clicking microscopic targets in space, watching a list for the duration of a fight, or having gigantic, useless icons appear all over the place that you have to avoid double clicking on (it’s like a minigame!) when maneuvering manually.
  • Hotkeys! Hotkeys! Hotkeys!
  • A chat interface option that is easier on the screen real estate. Maybe the option to merge chats.
  • UI elements that don’t require a 4000dpi laser mouse to click (or avoid) reliably. This to avoid the current “click the tiny green strip/microscopic triangle/quantum dot in space” wack-a-mole style mini-game.
  • Don’t even get me started on the in-game “browser”
  • Some sort of consistency in attributes, so I don’t need a calculator to figure out whether 1.75% means 1.75%, 175%, plus 1.75%, 42, biscuits, etc.
  • Did I mention hotkeys?

Scrap the UI and make a new one rather than trying to prop up a dead guy.

Well, that’s all I have to say. This post is too long already. In the event that people think that this is a stupid idea, then I’ll retract my venom against the UI and just cast my vote to remove the Caldari. I know they’re not a bug… they’re a feature… but it’s been a long time coming.

List of Participants:

  1. Diary of a Space Jockey, Blog Banter: BE GONE!
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter – It’s the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, “Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!”
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE’s Weekend Warrior, EVE Blog Banter #9
  9. Miner with Fangs, Blog Banter – It’s the Scotch
  10. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
  11. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  12. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  13. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  14. One Man and His Spaceship, Blog Banter 9: What could you do without?
  15. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  16. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  17. A Mule in EVE, He who giveth, also taketh away?
  18. Dense Veldspar, Blog Banter 9
  19. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  20. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
  21. Memoires of New Eden, You’re Fired
  22. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
  23. Achernar, The gates! The gates are down!
  24. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  25. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  26. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  27. Estel Arador Corp Services, You’ve got mail
  28. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  29. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
  30. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
  31. Postcards from EVE, 2009.07.02.00.29.06
  32. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
  33. Warp Scrammed, Blog Banter 9 – Never Too Fast
  34. More as they are posted!

The Ammo Trade (Eve Blog Challenge #1)

No Comments »

I’m a bit late on this one, but as I love the banter and think this is a great idea I’m going to go ahead and post anyway. Will be more timely next time around.

Welcome to the first ever edition of the EVE Blog Challenge! The monthly EVE blogging extravaganza inspired by the “Blog Banter” and created by AnMiTh of Eve Guru.  The EVE Blog Challenge is about story telling, and relaying our experiences in EVE in new and exciting ways. The stories/posts that are created are both, long and short, detailed and not so detailed, but it is always fun to see everyone’s interpretation of the source materials.

The sun glistens off the side of the “Tiger’s Claw” as she slowly glides through space towards the station orbiting Amarr. This has been the end of a long journey, you had to go through the fire and brimstone of hell, but yet you made it in one piece. Those Gallente Monks were right when they said it would be tough, they were also right when they said you would be rich.

The ship glides to a stop as the station’s docking computer takes over control of the Tiger’s Claw. Before you are even ready to exit your pod the request is sent to your computer… “They” are ready for you in the meeting hall, they are anxious to hear about the journey and the status of the mission that you are on.

Sayeed stepped out of the pod and into the clean room. The magnetic system flushed the remaining pod fluid from his flight suit. He stepped out, dry and clean into the hangar and brought his right clenched fist up to strike his left shoulder.

I returned the salute.

“What’s the situation,” I said bluntly. Things needed to be sorted out quickly. There was little time for small talk.

“Curse Alliance has sided with Phoenix,” he replied simply. The other pilots in the hangar began to shuffle about nervously behind me.

“Our pilots in Venal?” I asked, fearing the answer. Sayeed simply shook his head, and stared at the floor.

“With all due respect Madame,” came a voice behind me, “what side are we on anyway? We’ve had good relations with CA and now what? We fight alongside Evolution… with m0o for god’s sake.” Chatter broke out among the ranks.

“We won’t fight Curse Alliance, I finally said,” I turned around, “but pull our members from CA, have them regroup under the white wing This is going to get ugly.”

Sayeed’s grim countenance cracked a subtle smile, “It already has,” he said simply and truthfully. He retrieved a datapad from his flight suit and handed it to me, “staging points, and major strategic points, as requested. It wasn’t easy getting this information.”

I smiled, “and you’ll be well compensated for your effort.” I looked over the list of systems and turned to face the rest of the pilots. “Change of plans, I’m going to send this information to a contact of mine. He’ll be taking care of us, and we’ll be running munitions and equipment into the northern territories.”

“So we’re couriers now, I thought we were a mercenary corporation,” came the inevitable reply.

“Don’t worry,” I smiled, “there will be plenty of opportunities to engage. Priority is to get the packages to location in one piece. What you do on the way home is at the discretion of your wing commander. I’ll have the general orders for all wings in a few hours.”

Several salutes, a lot of nods and the crowd dispersed to various parts of the hangar, everyone preparing their ships for whatever tasks were to come.

“Madame, who are we going to be running logistics for? I just don’t want to engage friendlies,” Sayeed said quietly, coming up to stand next to me.

“We’re running logistics for the war, I replied. The war is our only ally now,” I turned to look him in the eye, “there won’t be any friendlies. Engage anything you can bring down, and run from the rest.”

The color drained from his face as a grim smile radiated from his lips. “Yes Madame,” he saluted.

I handed him the datapad, “good job with this, have the data encrypted and sent to the Thoth twins. I’ll let you know when I hear back.”

Temporary Goodbyes

No Comments »

I docked the great hull of the bestower industrial at the Carthum factory in Pimebeka, for what would probably be the last time for a while. My hangar was unusually clear, all of my belongings either packaged up in containers for hauling or moved into holding as my brokers handled the job of disposing of them for isk. I exited my pod, gave the orders for the cargo bots to load the last few containers into the cargo hold, and exited the hangar via the freight elevator.

“Corporate level,” I said, and waited for several minutes as the elevator moved me through the massive metalworks of the station toward my destination. There was a slight jolt as the elevator shifted from vertical to horizontal. I peered out of the small round window as my conveyance sped a path over the main factory floor. An apocalypse was being assembled below me, the sheer size of the battleship giving the illusion that the elevator was moving much slower than it was. A half a minute later, the factory view was replaced by blackness as the elevator entered another shaft, and another jolt signaled it’s shift from horizontal to vertical.

Moment’s later the doors opened, and I stepped out into the central office of the Carthum Conglomerate.

“Welcome, how may I help?” The young amarr man smiled as I approached the lobby desk.

“I need to talk to someone about cashing in my corporate credits,” I replied as nicely as I could. He pressed a few buttons on the terminal in front of him and then looked up, “No problem Madame, room 35421,” he said as he handed me a datamemo with the number glowing on its surface. I thanked him and headed down the corridor to the office. Entering I was greeted by a portly man behind a desk.

“Well, Lady Ghenna. It’s great to see you,” he said standing up to shake my hand, “you’ve done a lot of work for us. What can I help you with?”

He offered me a seat, and I took it smiling. “I need some focus crystals, Amarr navy issue. Multi’s and Microwaves, and a few Standards and Gammas.”

“Not a problem,” he smiled, “what size?”

“Mostly smalls, a few mediums,” I pulled a datasheet out of my flight suit and handed it to him, “as soon as you can get them.”

He took the datasheet smiling, the smile fading slightly as he looked it over. “That’s a lot of ammo,” he finally replied, “how many loyalty credits are you planning on cashing in?”

“All of them,” I replied.

His smile returned, though a bit forced, “of course, we’ll get them ready for you today. It might take an hour or so.” He tapped his terminal screen for a few minutes, “hope you’re not leaving us. You’ve been a valuable asset.”

“Just for a while,” I replied. I still wasn’t sure how Carthum would take it if I told them I’d be using their crystals on the Caldari. I decided to say as little as possible.

“Okay, all done. Had to call in the lines from a few neigboring stations to get it filled quickly, but you’re a priortiy customer,” he winked at me lowering his tone of voice, “and the resell value of these things is very good, I’m sure you’ll do well.”

I stood up and bowed, “thank you, I’ll keep that in mind if there are any left over.”

He grimaced as I exited the office. I made my way back to the hangar and made small talk with a group of marines that seemed to have taken up residence in my nearly empty hangar.

A few hours later I bid my farwells to Amarr space for the time being. My corporate duties still required my presence for another week or so, but I no longer had business in the Empire.

One day, I thought to myself as I jumped my industrial across the Gallente border, I’d return.